Straight Skeleton (imperfect)

Straight Skeleton from HEM faces Inspired by a comment, this morning I played around with the idea of composing straight skeletons for the faces generated by the Half-Edge Mesh Definition posted earlier. A polygon’s straight skeleton resembles the voronoi skeleton or medial axis, but is composed of only straight segments (and typically fewer of them, … Continue reading

Medial Axis

The medial axes and vanes of various shapes One of the first grasshopper definitions shared at Daniel Piker‘s SpaceSymmetryStructure blog was a file for calculating the medial axis (or topological skeleton) of a curve: the set of points with at least two closest points on a curve boundary. This definition was more accurately a voronoi … Continue reading