Quaternion Rotation


As always, Paul Bourke has some excellent information on Quaternions. Additionally some examples of Quaternion operations represented in code can be examined at the Game Programming Wiki. This definition is primarily concerned with using Quaternions to represent axis-angle rotation and has two methods: one rotates the point by a given angle, the second rotates the point into a given plane.
(ghx download)

Within the VB.NET component the Quaternion operation is separated into a function to make it easy to iterate.

Advertisements
Comments
One Response to “Quaternion Rotation”
Trackbacks
Check out what others are saying...
  1. […] flattened brep, and separated lists for internal and edge curves. (ghx) This script utilizes the Quaternion Rotation […]



Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: